Wire removal,plate clean up, 3D helicopter blades done in C4D, 3D projections, regraining…...

Modelling of a boat and compositing. Asset creation. Hard surface modelling and dynamics...

… an excuse to learn Arnold Renderer. I 3D tracked the plate in Nuke and set up all the scene in C4D. Then it was rendered and composited back in Nuke. Model and mocap by Mixamo...

My take on the Evil Dead bridge scene to test some atmospherics. And yes I know the car shown is not “The Classic”...

This project involved several techniques: clean up of plates, marker removal and green screen extraction, integration of given matte painting elements onto a plate, 3D element creation in Maya and SpeedTree modelling...

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