WIRE REMOVAL
Wire removal,plate clean up, 3D helicopter blades done in C4D, 3D projections, regraining…...
Wire removal,plate clean up, 3D helicopter blades done in C4D, 3D projections, regraining…...
Modelling of a boat and compositing. Asset creation. Hard surface modelling and dynamics...
20+ shots of clean up –moire on the surface of the sofas and unwanted microphone wire–. This was done through the use of 3D tracking and camera projections within Nuke...
My work here included numerous montage sequences of still photographs (ken burn effect), design of several TV textures from scratch, opening and end credits sequences and a lot of bits and pieces really…...
Cleanup of a plate and compositing of given elements onto it...
… an excuse to learn Arnold Renderer. I 3D tracked the plate in Nuke and set up all the scene in C4D. Then it was rendered and composited back in Nuke. Model and mocap by Mixamo...
My take on the Evil Dead bridge scene to test some atmospherics. And yes I know the car shown is not “The Classic”...
This project involved several techniques: clean up of plates, marker removal and green screen extraction, integration of given matte painting elements onto a plate, 3D element creation in Maya and SpeedTree modelling...